Casey Topp

LinkedIn | caseymtopp@gmail.com | 419-953-1805

Leader, Developer, Artist, Creative Technologist...

I wear a lot of hats.

All Projects and Certifications

Snowy Mountains Virtual Production Set Particle Conductor TouchDesigner Project Synthwave Audio Landscape Notch Project Disguise: Designer Certifications Colossal Kickoff MU Meeples Agile Professional Certification Interactive Physical Therapy Project Tamer Tournament Custom Magic Projects On Borrowed Time Animated Poster Animated Logo Branding Package Self Portrait Rewriting History Prince Portrait Beastiepedia Website AI Tutor Website
Creative Tech Hat

Snowy Mountains Virtual Production Set

November 2024

A fully immersive Virtual Production set, depicting a snowy mountainstop in a scenic mountain range at sunrise. Created and rendered in real time with Unreal Engine, controlled using TouchDesigner, and composited and displayed to Miami University's XR Stage using Disguise Media Server hardware and Diguise Designer software.

The song used for this demo can be found here.

"Particle Conductor" TouchDesigner Project

October 2024

Using TouchDesigner and a setup using a Microsoft Azure Kinect camera, I was able to create this "conductor" toy that allows anyone to control music and visuals using only their body. I used TouchDesigner's Kinect integration to create a body-tracking setup that tracked the positions of the user's arms to allow them to control the particles and the music. All of this was displayed on Miami University's massive XR stage and sound system.

Synthwave Audio Landscape Notch Project

November 2024

I created this "Synthwave" style audio viualizer that generates a moving "landscape" in real time using Notch. Any audio can be used with the real time graphics generation, and additional Notch Post-FX were used to create a retro-cool look. Using TouchDesigner and a specialized LED mapping setup, this setup can be displayed on Miami University's XR stage.

The song used for this demo can be found here.

Disguise Designer Certifications

Disguise Logo

Designer Esentials Certification: December 2024

I've completed training for use of Disguise Designer software for show programming by an industry veteran.
View Credential.

System Integration Certification: December 2024

I've completed training for Disguise Designer software for systems programming, networking, and integration to create smooth and efficient shows.
View Credential.
Leadership Hat

Colossal Kickoff

February 2024-Present

An assymetric arcade sports game where three Humans team up to take down a colossal Monster in action packed, highly lethal Soccer matches! Dominate as five monsters with totally unique abilities and play styles, or team up as the humans to outsmart the brute, in chaotic arenas all across the world.

Colossal Kickoff is a fully featured title launching in 2025 on Steam. I'm the acting Project Manager for the game, in addition to supplemental programming, and the lead on marketing, community management and social media. I coordinate our team working in two-week sprints to deliver functioning builds with new and pollished content in periods of six weeks using Agile workflows.

Check out the game's dedicated website here! There's lots more exciting videos and content to see.

MU Meeples Officer

March 2023-Present

MU Meeples

As the Vice President of Miami University's tabletop gaming club, as well as the club liason to our parent organization the League of Geeks, I've been heavily involved with project management, event planning, and working within a multidisciplinary team. Projects I've worked on have included:

  • Negotiating and communicating with convention organizers ReedPop to secure a contract of entry for club members to MagicCon Chicago in both 2024 and 2025, worth over $1,400 in total.
  • Running semesterly charity events in collaboration with Miami University's Library programs. We've raised over $2,000 for the Trevor Project and Extra Life.
  • Collaborating with clubs from across the university for our yearly "GeekCon" convention. We've collected and acted upon student feedback, organized with student artists to sell their work in an "Artist's Alley", and even reached out to special guests such as (TBA) to negotiate contracts and plan their appearances.
  • Procuring over $6,000 worth of donated items from a local small business through communication and partnership. I spearheaded this initiative, and it's been the largest amount of donations the League of Geeks has ever recieved from a single source in its history.
  • Worked in student outreach and marketing for the club, including producing graphics for use on physical media such as banners and fliers. (Banner artwork pictured here.)

ICAgile Professional Certification

April 2024

ICAgile Certified Professional

I've undergone a thorough training process in the Agile methodology for team coordination and leadership.
View Credential.

Collaboration Hat

Interactive Physical Therapy Project

June 2024

In collaboration with Birkdale Neuro-Rehab of London, England, our five-person team worked to create an innovative physical therapy solution for recovering stroke victims. Our prototype was fully engineered from the ground-up, and delivered to our customer, in a 2-week period of brainstorming and development. It features both hardware and software to create an immersive and engaging therapeutic experience.

Controller

The prototype controller we created for the project. It employs an Arduino connected to a bluetooth module and some concealed circuitry connected to a pressure sensor to allow the user to control video games by squeezing their hand. In combination with an electrode attached to the upper arm, this allows patients to practice regaining fine motor control of their hands after suffering from a stroke or other traumatic experience.

Report

The full 49 page report, including regulatory concerns, the brainstorming and design process, our group's roles on the project, and notes from the study, can be found here.

In Action

Watch a demo of the contoroller, alongside the three video games we created for it, in action.

Game Dev Hat

Tamer Tournament

May 2023

A tabletop drafting game inspired by the Auto-Battler genre, where players assemble and train a team of creatures as part of a tournament bracket. It was created in two stages over a period of four months, in collaboration with two artists, Sadie Zeedrich and Elizabth Cool Leitzell.

The game features 60 unique cards and gameplay that's easy to learn, but has enough depth to encourage replaying and mastering its mechanics. The game is currently released in a self-published state through The Game Crafter through two seperate editions.

Click here to visit the game's dedicated website.

Cutsom Magic: the Gathering Projects

May 2021-Present

For many years I've been involved with an online game design community focused on creating custom game experiences in the ruleset of Magic: the Gathering. My aim is to create thematic, innovative, and exciting sets of cards that can be played as standalone games. Each set has been playtested and refined for more than a year, with collaborative input from a full community of fellow designers.

My four completed, publicly available sets can be found on my hobby website. Click here to view or search these sets.

One of the sets, Viridian's Last Mission, was also part of the fanmade Constructed format "Revolution: Custom Standard" from September 2021 to September 2023. During that time, I served as a curator and organizer for the format, which has more than 50 active players each month. The curator team has the responsibility to organize monthly "Grand Prix" events and balance the format in response to card and deck performance, as well as general player feedback. I worked in a team of six other curators during this time.

Graphic Design Hat

On Borrowed Time Animated Poster

November 2023

Created using Adobe Photoshop and Adobe After Effects.

Animated Logo

October 2023

Created with Adobe After Effects and Adobe Illustrator.

Branding Package

October 2023

Created with Adobe Illustrator.

Self Portrait

October 2023

"Self portrait" that I use for my digital presence, such as on my LinkedIn. Created using Adobe Illustrator.

Rewriting History

September 2023

Created using Adobe Photoshop. (I'm in the bottom left!)

Prince Portrait

September 2023

Created using Adobe Illustrator.

Programming Hat

Beastiepedia

July 2024

View the site here.

Video game fansite, created and maintained using JavaScript and PHP. Self-hosted through Heroku with Heroku Postgres and AWS databases. Built on top of MediaWiki code, but with many customizations for cloud computing compatability. It's served thousands of users over its lifetime.

AI Tutor Website

May 2024

A website that served as an AI tutor for computer science students. The site was designed to help push students in the right direction by teaching them concepts and methods, rather than spitting out finished code. It featured safeguards against attempting to circumvent this intention, allowing it to be used by professors as an approved AI tool. The site supported four different "mastery levels" to allow students to curate their responses. It also allowed users to view their history of questions and responses.

The site was developed with my friend Mike Lehmkuhl over a span of 6 weeks. It utilized the OpenAI ChatGPT API, in combination with JavaScript, JQuery, Ajax, and PHP. The database was stored via SQL, and the site was hosted via OpenStack on Miami University's local computer network, for students to access on campus.

Last updated 2/19/25. Hat image from here.